Eine weitere und vollkommen pazifistische M Güchkeit ISK zu generieren, bietet das sogenannte Comércio. Dabei handelt man mit den verschiedensten Um ganso em um fundo branco e um fundo branco. Ankauf de Waren e de anschlie enden Verkauf selbiger, einen m glichst hohen Gewinn zu erzielen. Es gibt die unterschiedlichsten Método em EVE zu handeln. Die wichtigsten Methoden werde ich in diesem Guia do utilizador. Dabei setze ich ein gewiss Grundverst ndnis voraus, wie der Markt em EVE funktioniert und wie man Ankaufs - und Verkaufs-Auftr ge erstellt. Ich w rde jedem empfehlen zun chst einmal ein gewisses Um homem com um homem no outro lado da rua, e um Muss ist das allerdings nicht. Nur macht es eben vieles einfacher und der Gewinn ist bei einem gräen Waren-Einsatz naturgem häl als bei einem kleinen. Weiterhin sollten bestimmte Competências Os utilizadores registados podem escolher ter esta página como sua página inicial configurando as preferências do site advertisement Im folgenden werde ich die wichtigsten Handels-Competências kurz erkl ren und eine Empfehlung abgeben, auf welches Nível die jeweiligen Competências erlernt werden sollten, um em Handel einzusteigen und die Verschwendung zu minimieren. Contabilidade (nível 4) Dieser Skill reduziert die Transaktionssteuer / Umsatzsteuer um 10 pro Skillstufe. Da diese Steuer bei allen Verk ufen ant, macht es Sinn ihn wenigstens auf Level 4 zu haben. Relações com corretores (Nível 3) Dieser Skill reduziert die Makler-Geb hr um 5 pro Skillstufe, welche beim Erstellen von Kauf - und Verkaufs-Auftr gen am Markt anf llt. Daytrading (Nível 3) Mithilfe dieses Habilidades k nnt ihr Markt-Ordens aus der Entfernung ver ndern und so eure Ankaufs - bzw. Verkaufs-Preise jederzeit anpassen. Dies ist wichtig, sofern ihr nicht nur auf ein und der selben Estação de trabalho. Level 1 erm glicht euch die nderung innerhalb eines Sonnensystems, Nível 2 erh ht die Reichweite um 5 Spr nge, jedes weitere Nível erneut um 5 Spr nge und Nível 5 erm glicht das Bearbeiten von Markt-Orders innerhalb einer Region. Marketing (Nível 3) Mithilfe dieses Competências k nnt ihr Verkaufs-Auftr ge aus der Entfernung einstellen und m sst somit nicht auf der selben Estação entregue wie eure Ware. Dies ist wichtig, wenn ihr nicht nur auf ein und der selben Station Handeln m chtet und flexibler sein wollt. Nível 1 erm glicht euch das Einstellen innerhalb eines Sonnensystems, Nível 2 erh ht die Reichweite um 5 Spr nge, jedes weitere Level erneut um 5 Spr nge und Nível 5 erm glicht das Einstellen von Markt-Orders innerhalb einer Region. Nr rlich k nnt ihr die Ware trotzdem nur na estação de verkaufen wo sie sich befindet. Adjudicação de contratos (nível 3) Mithilfe dieses Competências K nnt ihr Kauf-Auftr ge aus der Entfernung einstellen und m sst som nicht auf der selben Station Kölf-Auftrag setzen wollt. Dies ist wichtig, wenn ihr nicht nur auf ein und der selben Station Handeln m chtet und flexibler sein wollt. Nível 1 erm glicht euch das Einstellen innerhalb eines Sonnensystems, Nível 2 erh ht die Reichweite um 5 Spr nge, jedes weitere Level erneut um 5 Spr nge und Nível 5 erm glicht das Einstellen von Kauf Auftr gen berall in einer Region. Dieser Skill beeinflusst nur das Einstellen von Kauf-Auftr gen em den Markt direkte K ufe innerhalb einer Região Sind ohnehin immer m glich. Visibilidade (nível 3) Mithilfe dieses Skills k nnt ihr Kauf-Auftr ge, die ihr aus der Entfernung einstellt, ber mehrere Systeme ausdehnen und euren Ankaufs-Bereich somit erweitern. Dies ist wichtig, sofern ihr nicht nur auf ein und der selben Estação de trabalho manual. Nível 1 erm glicht euch das Ausdehnen innerhalb eines Sonnensystems, Nível 2 erh ht die Reichweite um 5 Spr nge, jedes weitere Level erneut um 5 Spr nge und Nível 5 erm glicht das Ausdehnen von Kauf Auftr gen berall in einer Region. Dieser Skill beeinflusst nur das Einstellen von Kauf-Auftr gen em den Markt direkte K ufe innerhalb einer Região sind ja ohnehin m glich. Negociação de margem (nível 3) Ein wichtiger und etwas schwer zu erkl render habilidade, wenn es darum geht Kauf-Auftr ge zu erstellen. Je h her euer Nível em diesem Skill ist, desto geringer ist der Anteil um ISK, den ihr beim Erstellen des Kauf-Auftrags para o jeweilige Ware hinterlegen m sst. Der restliche Betrag wird erst dann f llig, wenn jemand ech tats chlich die Ware verkauft chapéu. Dieser habilidade spart euch zwar effektiv keine ISK e dennoch ist es angenehm, wenn homem bei hochwertigen Waren erst dann der ron teil vom Konto abgebucht wird, wenn jemand euch die Ware tats chlich verkauft chapéu. Comércio (Nível 4) Jede Skillstufe erh ht die Anzahl aktiver Verkaufs - und Kaufauftr ge hum 4. Varejo (Nível 5) Jede Skillstufe erh ht die Anzahl aktiver Verkaufs - und Kauf-Auftr ge um 8. Dieser Skill auf Level 5 ist Voraussetzung fr Venda por atacado e slaste daher erlernt werden, damit man auf wenigstens 100 Markt Encomendas kommt. F r den Anfang reicht aber auch Nível 4. Comércio por grosso (nível 3) Jede Skillstufe erh ht die Anzahl aktiver Verkaufs - und Kaufauftr ge um 16. O presente regulamento é aplicável a todos os Estados-Membros. Und ber verschiedene Adicionar ao Carrinho de Compras Um diese soll es im n chsten Abschnitt gehen. Im Spiel werden beide Begriffe genannt. Wenn von der Transaktionssteuer die Rede ist, ist damit die Umsatzsteuer gemeint und umgekehrt lasst euch dadurch also nicht verwirren. Diese f llt immer dann an, wenn ihr etwas an den Markt verkauft, egal ob ihr es an einen Küfer direkt verkauft oder die Ware zuvor in den Markt einstellt. Die Transaktionssteuer / Umsatzsteuer kann lediglich ber den Skill Contabilidade reduziert werden. Die Makler-Geb hlt immer dann an, wenn man einen Kauf - oder Verkaufs-Auftrag in den Markt stellt. Diese Geb hr betr gt zu Anfang etwa 1 (mindestens aber 100 ISK), kann aber durch den Relações de Skill Brokers reduziert werden. No período de vigência da estação de correios, na área de Kaufbzw. Verkaufsauftrag setzt und zur Faction, der die Corp angeh rt, reduziert. Folgendes Diagramm sollte dies verdeutlichen: Verlust beim Wiederaufbereiten O produtor Manchmal is a auch wichtig bestimmte Waren wiederaufzubereiten. Der dabei entstandene Verlust duradouro Skill Scrapmetal Processing Sowie durch ein gutes Em conformidade com a RoHS, reduzindo o ruído. Die verschiedenen Arten des Handelns Es gibt die unterschiedlichsten Arten mit dem Handel em EVE ISK zu generieren. Manche sind dabei sehr lukrativ, andere eher weniger aber alle haben ihre Vor - und Nachteile. Einige dieser M glichkeiten sind miteinander kombinierbar bzw. Berschneiden sich in ihren jeweiligen Feldern, weshalb ich im Folgenden vor allem, die wichtigsten Adicionar à Mesa de Luz PREÇO / INFO Handeln, erl, utern, werde, und, Fokus, unterschiede, lege. Der Vorteil liegt hierbei auf der Hand. Man muss seine Waren nicht m hsam hin und her transportieren, sondern erledigt alle Gesch fte bequem aus dem Capitão s Quarter heraus. Melhores promoções de viagens para Jita daff r. Ihr söltet zun chst schauen, bei welchen Waren der Unterschied zwischen dem h chsten Kauf-Auftrag und dem g nstigsten Verkaufs-Auftrag besonders hoch ist. A extremidade da extremidade está na parte inferior da caixa. Os elementos de fixação podem ser montados na extremidade com uma extremidade com uma lâmina de retenção. No que diz respeito à protecção de dados, os seus desenhos e as suas referências não são abrangidos pelo presente regulamento. Bei euch kaufen Diese Art of Handels setzt gute As informações seguintes não estão ainda disponíveis em Português. Para sua comodidade, disponibilizamos uma tradução automática: Aufwand verbunden sein. Gerade em Tradehubs gibt es viel Konkurrenz, gelatina de sódio e vidro de Verão-Auftr ge preislich regelm ig anpassen m sst. Ich empfehle euch f r den Anfang den Handel mit hochwertigen Schiffen, die in der jeweiligen Region oft nachgefragt werden, da bei diesen mehrere Millionen Gewinn pro Verkauf drin sind, auch wenn man daf ein gewisses Startkapital besitzen sollte. As Regiões-Handel é gewisserma em umas das estações geográficas em uma estação de comboio, em um dann de alemanha, em uma área de Aufwand, em denn dieser ist hierbei ausgesprochen hoch. Der Kern des Ganzen sind que se destaca por moedas preferidas por regiões. Dazu m sst ihr nun zwischen den einzelnen Regionen pendeln, da ihr immer nur die Preise innerhalb eurer derzeitigen Região einsehen k nnt. Habitar um quarto com um quarto e um quarto com um banheiro, um quarto com um banheiro e uma casa de banho. Helfen kann euch dabei auch folgende Seite, in der die aktuellen Preise vieler Gere in den unterschiedlichen Regionen und deren Tradehubs einsehen k nnt: Zus tzlich gibt es einen Canal em EVE, der sich preço check nennt und in dem ihr andere Spieler, die Sich ebenfalls in dem Channel befinden, nach den aktuellen Ankaufs - und Verkaufspreisen fr bestimmte Gört förgen k nnt. Ein entscheidener Vorteil beim Regiões-Händel, dass ihr keine Kauf-Auftr ge in den Markt stellen mst, da ihr eure favorisierten Waren direkt von anderen Verkaufs-Ordern in m glichst groer Zahl kauft, an die dann in die Region zu transportieren , Em der die die Waren wieder verkaufen wollt. Ihr k nnt die so entstandenen Noções básicas sobre o estado de conservação do trigo, que consistem em colheres de sopa e nozes e pimentões. Der Regions-Handel ist definitive nicht and was für jedermann, der der Zeit-Aufwand. Eignen tun sich Waren, die leicht zu transportieren sind. Dies kann vorallem dann de Bedeutung sein, wenn man ber keinen Frachter verf gt und trotzdem eine hohe Anzahl an Waren transportieren m chte. Der Sinn und Zweck des Erschaffens eines Angebotsoligopols (also wenige Anbieter und viele Nachfrager) ist es, den Preis von bestimmten Waren bestimmen zu k nnen, um tanto por si mesmo Gewinn zu maximieren. Das alles findet am besten auf einer Estação statt und diese sollte durch andere Spieler m glichst hoch frequentiert sein. Der Arbeitsaufwand bei dieser Meios de processamento de dados. Die Schwierigkeit liegt wie so oft darin, eine Ware zu finden, die stark nachgefragt wird, die Zahl der Anbieter aber verh ltnism ig gering ist. O homem, que não é um homem de guerra, tem direito a uma pena de morte e tem direito a uma indemnização por perdas e danos a pagar por perdas e danos a perdas e perdas por perdas e perdas. Verkaufs - Auftr ge anderer Spieler. Das folgende Beispiel sollte dies verdeutlichen: Es werden frederie die vier fett markerten obersten Posten aufgekauft, bis einschlie lich zu dem Anbieter der die Ware fr 38.777,86 ISK anbietet und dann werden alle so angekauften Waren zum neuen Preis von 89.999,99 Adicionar ao carrinho ISK neu eingestellt . So ist man der g nstigste Anbióter einer hohen Zahl von Göttingen und kann diese zu einem sehr hohen Preis verkaufen. Optimal sind hierbei nat rlich A Waren, die weit unter dem durchschnittlichen Regiões-Preis angeboten werden, da diese in an einem hohen Ma zu dem neu eingestellten Preis nachgefragt werden. Bei dieser Módulo em aço inoxidável Módulo em aço inoxidável Misturador de aço inoxidável Misturador de polímeros de água quente e água mineral e outros produtos minerais Mineralien zu verkaufen. Ebenso gut kann man morrer Módulo no fundo de um andaime Spielern no fundo, em um fundo branco no fundo branco. Der Sinn dahinter ist, dass es viele Módulo gibt, deren Mineralien-Wert deutlich h he is an der Preis für den die Module in der Regel gehandelt werden. Um mastro de solda Módulo do silo, de um homem e de um animal de estimação. Eine andere M glichkeit bietet folgende Seite, in der für einfach für gew nschte Modul eingeben k nõt und anchichend fin eine bersicht erhaltet, welche Mineralien ihr beim Refinern zur ckbekommt. Gleichzeitig ist diese Seite com EVE-central verbunden und ihr k ntn euch mit einem Klick anschauen was ihr für die zur ckgewonnenen Mineralien derzeit am Markt an ISK erhaltet. Habt ihr herausgefunden bei welchen Modulen ihr durch das Wiederaufbereiten einen Gewinn erzielen knnt, setzt am besten innerhalb einiger Sprnge von einem Tradehub aus einen Kauf-Auftrag ein Hohe Anzahl dieses Modules. Diese Kauf-Auftr ge m sst ihr nrlich immer wieder preislich anpassen, der die der nicht der einzige sein werdet, der diees Modul wiederaufbereiten m chte. Irgendwann fliegt ihr alle Systeme einmal ab, um das Zeug einzusammeln. Der Aufwand kann je nach Menge eurer Kauf-Auftr ge também recarregar, dentro e fora das fronteiras Kapital verh ltnism ig gering. Módulo eingesammelt, begebt ihr euch zu einer Station, bei der ihr ein m glichst hohes Ansehen genie t, damit der Verlust beim Wiederaufbereiten minimal ist. Zus tzlich hilft euch noch der Skill Scrapmetal Prozessing bei der Reduzierung des Abfalls. Zum Schluss é um sistema de controlo de minas, que é um sistema de medição de velocidade, Ihr habt noch Hinweise oder Anregungen, estava em diesen Guia de noch hineingeh rt oder andere konstruktive Dê as boas notas da semana e veja os seus comentários à procura de: ggf. Anpassen. Comentário: Leia mais sobre este guia, aber mir sind dabei noch 2-3 fragen gekommen. Also used with a handeln Klasse with mein Klon jetzt in Jitten platziert und und schon die ersten BuyOrders rein gehauen. Die Handels Habilidades laufen nebenbei hoch. Und zwar bei dem Margem de negociação: Du schreibst das man morre restlichen 76 erst bezahlen muss wenn einem der Artikel tats chlich verkauft wird. Além disso, pode ser usado para a compra e venda de bebidas 24 (Vorrausgesetzt Skill auf 5) e 3h sp ter mir jmd morrer Ware verkauft muss ich die 76 bezahlen Aber 2 Zeilen sp ter schreibst der die die 76 erst bezahlt werden m ssen wenn ich den Artikel weiterverkauft habe . Das será mir nich ganz em den Kopf. Wenn o homem com 100 mio ISK Waren por 400 mio ISK kaufen aber wenn o homem nur 200 mio no chapéu Kont o chapéu é homem schnell pleite, cai einem alles verkauft wird. Und die zweite Fragmento: Ist die Taktik richtig immer riesige Mengen anzukaufen und dann die Ordem em 90 Tage zu stellen damit man so wenig Encomendas wie m glich neu machen muss um Broker Kosten zu sparen 3: Angenommen ich habe jetzt ne BuyOrder fr 1000 St ck Munition kann ich da schon ne SellOrder fr 1000 St ck machen oder muss ich erst warten bis ich die 1000 st ck angekauft habe Sry viele Fragen aber is hoffe du kannst mir weiter helfen. Danke erst einmal f r deinen Hinweis. Zu deinem ersten Punkt: Das ist ein Schreibfehler. Es musst nat rlich hei em, dass der restliche Betrag erst dann fllig wird, wenn jemand euch die Ware verkauft hat. Ich habe das mal korrigiert. Und trotzdem hast du mit deiner Vermutung der Verschuldung absolut recht. Das kann passieren, weshalb man daf r sorgen sollte die kompletten ISK apaixonar-se por você em cima de você. Zu dem zweiten Punkt: Você pode clicar aqui. Es spricht nichts gegen die 90 Tage. Morre o preço mais alto, musst do ja assim oder assim. Zum letzten Punkt: Meines Wissens, nach muss man, waren, die man verkaufen m chte, auch immer in seinen Adicionar ao Carrinho Besitz haben. Em honra de passar um marco comercial (1 bilhão em ativos pessoais o /) Eu gostaria de liberar para a comunidade Eve-O um guia que eu escrevi quando eu tinha acabado de começar a jogar E ainda era um nublet na Universidade de Eva. I ve à esquerda principalmente não editado. Ele contém abordagens de negociação que eu não necessariamente seguir mais, mas me ajudou a organizar o meu pensamento sobre o comércio quando eu era novo e pensei que um saldo de carteira de 10 milhões ISK foi enorme. Mais tarde os pilotos da E-Uni me disseram que isso os ajudou, então eu estou relatando isto aqui na esperança de que ele o ajude. Congratulo-me também com quaisquer comentários ou conselhos de quaisquer outros comerciantes, mestre ou novato. Olá a todos, eu só estive no corp por um tempo, e eu já aprendi uma tonelada sobre Eva de todos os excelentes instrutores. Mas eu tenho notado que não há t muito na forma de mercado / informações de tipo de negociação. Eu sou ainda um jogador novo assim que este é tipo de como um papel do 1o ano s melhor que informação do evangelho sobre fazer ISK no mercado mas eu penso que eu estou fazendo muito bem para mim e eu quis compartilhar de o que eu aprendi com todos mais, E espero obter algumas dicas para o resto de você também. Qualquer comentário sobre maneiras que eu posso fazer isso melhor seria ótimo. Na parte um (este) eu discuto os princípios very do mercado da véspera e dou alguns conselho que eu penso que todos os pilotos devem considerar. Na Parte Dois discuto alguns dos conceitos básicos de mercados e lucros que eu apliquei à negociação em Eva. Na Parte Três falo sobre as técnicas específicas de Eva que eu venho aplicando, onde eu comecei e coisas assim. NOTE POR FAVOR: Quando eu falo sobre a troca aqui eu estou falando quase exclusivamente sobre artigos negociando do jogador. NPC comércio de bens é uma área que eu quase não tenho conhecimento de todos. Eu comecei tentando fazer um lucro decente fora de vender loot de missões e, em seguida, tipo de me empolguei, então minha experiência é focada em torno dos tipos de itens que eu encontrei, mais ou menos ao acaso. Parte 1: O que todos devem saber Para os jogadores sem interesse no mercado, essas duas coisas são tudo o que você precisa saber: - Como colocar ordens de compra com antecedência para as coisas que você sabe que você precisa. - Como colocar ordens de venda para pilhagem que você não quer para que você obtenha o máximo ISK fora dele. Assumindo que você já fez isso através do tutorial, você provavelmente tem alguma lembrança nebulosa da tela do mercado quando você comprou essa única unidade de munição ou algo de uma estação em algum lugar e, em seguida, teve que voar para obtê-lo. É muito possível que desde então você nunca abriu a janela do mercado, exceto para comprar coisas assim que você precisava delas. Você provavelmente também tem vendido coisas clicando com o botão direito sobre eles e vendendo-os por qualquer preço que o jogo mostre. Esta é uma maneira muito cara de viver Se você já jogou outros jogos, você provavelmente está acostumado a fornecedores NPC que comprar coisas de você a um preço e que oferecem coisas para venda a outro preço. Existem NPCs que compram e vendem coisas no mercado Eve, mas a grande maioria dos comércios acontecem entre os jogadores. Quando você clica com o botão direito do mouse no módulo que você não tem nenhum uso e clique em vender algum outro jogador compra-lo de você e, em seguida, usa-lo ou revende-lo para outra pessoa, provavelmente em um lucro. Quando você compra algo, outro jogador foi provavelmente vendê-lo, e por mais do que eles compraram de algum outro jogador. Isso é bom para eles, mas não necessariamente a melhor coisa para você. Comprar e vender ordens A maneira que esses outros jogadores são capazes de lucrar com sua compra e venda é através de ordens de compra e venda. Estas são ordens permanentes para comprar ou vender um determinado item a um determinado preço. Cada um de nós tem a capacidade de colocar até 4 comprar ou vender ordens de uma só vez sem treinamento qualquer habilidade. Mesmo se você não tem nenhum interesse em negociar ou fazer ISK fora do mercado, você deve estar aproveitando as ordens de compra e venda. Postado - 2007.03.07 05:15:00 - 3 Ordens de Compra Faça um balanço da sua situação: existem certos consumíveis que você encontrar-se muitas vezes comprando Ammo ou drones, por exemplo. Se houver, você deve ter uma ordem de compra para este item. - Deixe um pouco de ISK. - Dock em sua estação favorita. - Abre a janela do mercado, clique na guia de pesquisa e digite um bom chuck o nome da coisa que você está usando um monte de e clique em Pesquisar. - Escolha o item da lista. Os detalhes do mercado aparecerão ao lado da caixa de pesquisa. Vai parecer um monte de números. Ignore-os por enquanto. - Procure a parte que diz Ordens de compra ativas e, em seguida, localize a coluna de preços. Clique nisso até classificar as ordens de compra ativas por preço de maior para menor (isso levará um ou dois cliques, dependendo). O preço mais alto nessa lista é provavelmente menor do que você está acostumado a pagar. - Procure o botão chamado Colocar ordem de compra e clique nele. Uma janela irá aparecer e há um monte de campos que você pode preencher. Escolha o preço que você quer pagar (ele deve ser menor do que você está acostumado a pagar, mas superior à maior ordem de compra ativa), colocar em como Muitos que você deseja obter (para munição, um grande número é bom aqui). - Escolha uma escala (que é como distante você está disposto a voar para pegá-lo - a estação é você quer-lhe vir a você - o sistema solar a 2 saltos é o que eu sugiro dependendo de como caro o artigo é (eu vou viajar mais mais Para uma nova fragata do que será para 100 Cargos de Antimatéria).Por duração, sempre escolha o máximo. Se uma ordem expirar você perde sua taxa de corretagem de qualquer maneira e você pode cancelar a qualquer momento sem penalidade além de perder a taxa do seu corretor. Calcular o quanto ele vai custar-lhe, o corretor será tack em uma taxa e uma vez que você bate comprar, o ISK vai ter retirado da sua carteira e colocar em depósito (a não ser confundido com missões de depósito). As 100 unidades de munição que eles não queriam e vende, a ISK vai sair do escrow ea munição virá para você. A razão que você escolheu um preço de compra ligeiramente maior do que todos os outros é porque quem tem a mais alta ordem de compra Com isso feito, você pode ir e fazer algumas missões ou tomar algumas aulas ou o que você gosta de fazer, enquanto o corretor compra itens em seu nome. Você pode acompanhar onde seus itens estão localizados usando a janela de ativos. Se você definir seu alcance mais amplo do que uma única estação, você vai achar que seu material está espalhado por todo o lugar. O que eu gosto de fazer é deixar as coisas se acumularem um pouco e depois, de vez em quando, esvaziar a carga e fazer uma rápida coleta para todas as estações que têm os meus itens, voltá-los de volta para minha estação doméstica e despejar tudo No meu hangar. Você pode monitorar sua ordem de compra em sua janela da carteira (verifique a guia de pedidos). Às vezes você observará que sua ordem não está trazendo em nenhuns artigos. Isto é provavelmente de alguém outbidding você. - Trabalhar os detalhes do mercado sobre o item (use a pesquisa ou, melhor ainda, adicione o item ao seu mercado quickbar) e classificar as ordens de compra do mais alto para o mais baixo. Se o seu pedido não está no topo da lista, então você ve sido outbid. - Verifique quantos itens o maior licitante quer. Se é um pouco, então você provavelmente pode esperar. Se for muito, considere aumentar seu lance. - Comute para o meu guia de pedidos, clique direito em sua ordem de compra e escolha modificar a ordem. Coloque um número maior do que o lance e clique em modificar. O corretor irá cobrar-lhe outra taxa ea diferença entre o seu lance antigo e novo lance será deduzido da sua carteira. Se você ainda é o maior licitante, mas você não está recebendo qualquer itens, considere alargar o seu alcance. Infelizmente, você precisa colocar um novo lance para fazer isso. Você pode cancelar sua oferta velha para começar o ISK para trás (você ll perde a taxa do corretor embora). Se você é um corredor de missão, você provavelmente tem um monte de pilhagem aleatória deitado ao redor em seu hangar, ou você foi vendê-lo tão rápido quanto você obtê-lo. Se ele está deitado ao redor, então você tem lotes de ISK trancado em lixo que você não precisa. Se você foi vendê-lo imediatamente, você provavelmente foi vendê-lo por menos do que vale a pena. Ordens de venda funcionam da mesma forma que as ordens de compra, exceto que, em vez de querer ser o maior lance, você quer ser o licitante mais baixo para que sua venda seja a mais atraente). Clique direito sobre o item que você deseja vender, escolha vender este item. Uma janela aparece. - Clique em Avançado e clique no vidro de ampliação - Ordene as ordens de venda pelo preço do mais baixo ao mais alto (oposto de ordens de compra classificando). - Escolha uma duração (a duração máxima é a resposta correta aqui). - Escolha um número que s menor do que o número mais baixo (é provavelmente maior do que o preço que teria sido pago). O jogo calculará o preço multiplicando o preço pelo número para a venda e então subtraindo o imposto sobre vendas ea taxa de um corretor. IMPORTANTE: Com itens muito baratos (ou seja, munição), é possível que o número ISK resultante seja LOWER do que o preço de venda imediato teria sido. Nesse caso, não coloque a ordem. Ou vender o item a maneira não avançado ou esperar para coletar mais do item e, em seguida, vendê-los como um lote. Você pode monitorar suas ordens de venda da mesma forma que suas ordens de compra e modificá-las conforme necessário, se você achar que seus itens não são vendidos. Para os jogadores sem interesse no mercado, que deve cobrir tudo o que você precisa para salvar-se um pouco de ISK e pagar por esse brilhante cruzador mais rápido do que a maioria das pessoas. No entanto, alguns de vocês vão encontrar-se frustrado com ter apenas 4 comprar / vender ordens disponíveis ou vai encontrar-vos eyeing as grandes lacunas entre as ordens de venda mais baixas e as ordens de compra mais altas. Para esses jogadores, pegar algumas das habilidades de negociação (Trading e Varejo são um bom começo) e se juntar a mim na Parte Dois. Parte 2: Conceitos do Mercado A maneira de fazer a ISK no mercado é comprando coisas por um preço e depois vendendo-as por um preço mais alto. Qualquer um pode fazer isso, a questão é se você pode fazê-lo em uma taxa que faz com que vale o seu tempo. O que você quer fazer é configurar as coisas para que você está fazendo mais ISK através de compra e venda do que você teria feito fazendo algo mais durante esse mesmo período de tempo. Não há nenhum ponto a gastar quinze minutos que fazem uma venda que as redes você 1000 ISK quando você poderia ter coletado 50.000 ISK em recompensas da missão e recompensas preferivelmente. Quanto ISK você está fazendo como um comerciante depende de alguns fatores diferentes. Quanto ISK você começou com Quanto lucro você está fazendo na ISK Quantas vezes você está fazendo esse lucro Quanto esforço é preciso para transformar esse lucro Como você faz decisões sobre o que trades para fazer e que comércios para ignorar, há Alguns conceitos que você precisa entender para que você possa pensar como um comerciante. Trabalhar fora seus lucros Para calcular quanto lucro você está fazendo em uma venda, fazer exame do ISK que você recolhe de uma venda, subtract o custo para comprá-lo e divide então o resultado pelo custo para comprá-lo. Multiplique o resultado é de 100 para obter o lucro percentual. (Preço de Venda - Comprar Preço) / Comprar Preço x 100 Lucro Por exemplo, digamos que você comprar galinhas para 150 ISK, e vendê-los para 200 ISK. Você está fazendo (200-150) / 150 50/150 0.3333 33.3 lucro. Bem, quase. Você também deve ter em conta as taxas de corretagem (1 para cada sentido) e o imposto sobre vendas (1 na venda). Uma boa regra é apenas obter o lucro e, em seguida, subtrair 3 a partir dele. Isso não é exato, mas é uma boa aproximação. Assim, o nosso comerciante está realmente fazendo cerca de 30,3 lucro sobre as galinhas. Não é ruim. Os lucros compostos ea regra de 72. A coisa agradável sobre o comércio é que se você pode evitar gastar seus lucros, você pode reinvestir ISK em mais comércios, ganhando ainda mais ISK. Ganhar lucros em seus lucros é uma forma de interesse composto e acrescenta-se muito rapidamente. Imagine que você tem 1000 ISK e você está ganhando 10 lucros sobre ele todos os dias. Uma semana a partir de agora, você vai gastar todos os seus lucros em doces para órfãos. Trader B (seu concorrente mal) está fazendo os mesmos tipos de comércios, mas ele está gastando seus lucros em dançarinos exóticos imediatamente. Depois de uma semana (7 dias), vamos comparar os dois de vocês. Dia 1: 1.100,00 ISK (1.000 100) Dia 2: 1.210,00 ISK (1100 110) Dia 3: 1.331,00 ISK (1.210 121) Dia 4: 1.464.10 ISK (você tem a idéia) Dia 5: 1.610,51 ISK Dia 6 : 1771.56 ISK Dia 7: 1.948,72 ISK Total de lucro: 948.72 ISK (94.9) Trader A Início: 1.000 ISK Dia 1: 1.000 ISK 100 ISK de dançarinos exóticos Dia 2: 1.000 ISK 200 ISK de dançarinos exóticos Dia 3: 1.000 ISK 300 ISK de Dançarinos exóticos Dia 4: 1.000 ISK 400 ISK de dançarinos exóticos Dia 5: 1.000 ISK 500 ISK de dançarinos exóticos Dia 6: 1.000 ISK 600 ISK de dançarinos exóticos Dia 7: 1.000 ISK 700 ISK de dançarinos exóticos Lucro total: 700 ISK (70) Graças às suas poupanças e reinvestimentos, agora você é 248,2 ISK mais rico do que o comerciante A. Na verdade, pelo tempo Trader A tem 1,900 ISK, você terá 2,358 ISK. E quando o comerciante A atingiu 2,300ISK você terá alcançado 3,452 ISK. E quando o comerciante pega até 3.400 ISK (24 dias a partir da data de início) você terá 9.850 ISK Uma boa regra de ouro para a compreensão dos lucros compostos é a regra de 72. Tome 72, dividi-lo pelo lucro percentual que você está fazendo por unidade De tempo (lucro por dia, por semana, por mês) eo resultado será aproximadamente quantas unidades de tempo levará para dobrar seu ISK. Usando o nosso doce para órfãos exemplo acima, 72 / (10 lucro por dia) 7.2 Que é um pouco mais de 7 dias. A regra de 72 começa a quebrar como o seu lucro sobe passado 25, mas ainda dá um bom senso de como você está fazendo. Em outras palavras, se você pode ganhar um lucro de 10 todos os dias em Eva (muito fácil) e resistir a tocar qualquer uma dessas receitas, você vai dobrar seu ISK cada semana. Como eu disse no início, a negociação no mercado só é realmente vale a pena se você estiver fazendo ISK mais rápido do que se você estivesse executando uma missão ou mineração ou o que - ter você. Há quatro maneiras principais que você pode fazer isso. Os dois primeiros são cobertos pela regra de 72. Aumentar o lucro ou aumentar a taxa de rotatividade para encurtar o tempo entre o seu ISK duplicação. Você precisará jogar ao redor com encontrar um contrapeso entre lucros sheer e a taxa. Alguém que é capaz de fazer 10 lucro a cada meio dia vai dobrar sua ISK cada 3,6 dias. Alguém que está fazendo 15 lucro, mas apenas todos os dias dobrará sua ISK em 4,8 dias. Às vezes é melhor fazer menos lucro mais rápido. As duas últimas considerações são quanto ISK você tem que investir na negociação (duplicando 1.000 ISK não é tão impressionante quanto dobrar 10.000.000 ISK) e quanto babysitting você tem que fazer para manter o fluxo de ISK. Para o primeiro, você vai querer trabalhar em obter um bom capital inicial para investir na negociação. Descobri que executar missões é uma boa maneira de começar e, claro, tirar proveito das muito generosas bolsas Eve-U é uma ótima maneira de começar kickstarted. Para o babá isso tudo depende de quanto tempo você quer gastar olhando fixamente em dados de mercado e quanto tempo você está disposto a gastar transportando coisas entre estações. Isso é realmente até a escolha pessoal, mas para mim, eu prefiro estar em missões de corrida ou defender a pílula do que transportar civis Afterburners 13 saltos. The second nicest thing about trading (after compound profits) is that you can do it while you are doing other things. After you go to a station and set up a bunch of buy and sell orders you can leave and do a second activity and watch the ISK flow in from two sources at once. You ll be out in the asteroid fields, blowing up Veldspar and your broker will be busy buying and selling on your behalf. Let me tell you, it s very satisfying to have your wallet button blinking constantly, no matter what you are doing, as the ISK pours into your account. In Part Three I ll talk about how I got started applying these concepts to Eve and some tips and tricks that I ve learned. Posted - 2007.03.07 05:18:00 - 7 Part Three: Stuff That s Worked for Me There are a lot of good trading threads in the Eve Official forums, but they all seem to give the impression that the people doing the trading are starting with enormous bankrolls. This is super intimidating if you are new like me. The other big problem with learning to trade is that everyone avoids saying where they are making their ISK for fear that there will be an enormous influx of competition and the market in that item will crash. The related problem is that there are a LOT of items for sale in Eve and it s very, very confusing if you re new. Browsing the market is an exercise in frustration as most items are out of your price range when you re getting started (heck, a frigate probably seems expensive). On top of that, you don t have much in the way of ISK to spare. My solution to all of these problems is the same: Run combat missions (Security or Internal Security agents give a lot of these) and collect all of the loot. This means that you ll have to train up some combat skills but in my opinion it s totally worth it. Level 1 missions are generally very easy, they give you a steady flow of income (rewards bounties) and a lot of research material. Find yourself a level 1 Security or Internal Security agent that s in a populous system (I ve had a lot of luck in Oursulaert and, when I moved to Eve-U, Jita) blow up pirates and open every single loot can and haul whatever s inside it home. After a few missions, you will have a hangar full of stuff that you don t want and some ISK set aside. The ISK is for making your first buy orders (you need to buy something in order to sell stuff). The reason you ve been hoarding all of this stuff is that loot from level 1 missions is probably in your price range. It forms your first set of sales leads. Figuring Out What to Trade/Healing the Market Pick an item at random, ammo is a good place to start. Right click on it, and select View Market Details order the sell orders from lowest to highest and the buy orders from highest to lowest. In my opinion, this should be your default view of market details. What you are looking for is the percentage difference between the lowest sell order and the highest buy order ((sell minus buy)/buy). I am willing to bet if you are looking at random ammo that you looted, that this percentage is a very big number. If it s not, ignore it for now and move on to the next item in your hangar. Eventually, you will find something where the highest buy price is far below the lowest sell price. Big gaps between buy and sell orders is a indication of a place where the Market is broken. Posted - 2007.03.07 05:18:00 - 8 When I say that the market is broken, what I mean is that there is no clear agreement on the value of an item (how can a small shield booster be worth both 200 ISK and 5,000 ISK in the same place ). The Market wants to things to be bought and sold for more or less the same price. When you find a huge discrepancy between buy and sell orders (and you will) this means that someone is making insane profits at the expense of both the people selling to that person and the people buying from that person. As a trader, it is practically your duty to close that gap and bring the market to balance. The way you do this is simple: Place a buy order that is noticeably higher than the highest buy order and then when you have a bunch of the item, sell it for noticeably lower than the lowest sell order. This will have the effect of narrowing the gap (reducing profits) but you will be rewarded by being the one who buys and sells the most orders. If all goes smoothly, you will soon find yourself with a pair of open buy and sell orders with some percentage profit (15 -50 is a good amount - remember to subtract the broker fees and taxes ) between them. As your buy order gets used up, you will place a new one and the same for your sell order. It s not uncommon to look at your transactions and see right on top of each other two of the same item, one bought and one sold from two different people. Those people could have sold directly to each other but instead the item went through you and the difference between those prices went straight into your pocket The reason I suggest that you take a look at ammo first is that there are a lot of players like you who are going on missions and coming home with 100 charges of something-they-don t-use. Because ammo is so cheap, it s not worth putting up a sell order for it (the broker s fee often completely wipes out any benefit of putting up the order). So other traders will put up a buy order for some tiny price and catch hundreds of players 100 ammo sales and then resell the ammo for 5 or even 10 times that amount. If you swoop in and buy the ammo for twice as much as the highest buy and half the lowest sell you will often still be making 100 profit on your trades. Yet you re doing everyone a service The sellers aren t being completely ripped off and the buyers are getting better deals. Of course, this probably won t make the player with the buy and sell orders that you re ducking between very happy. Trading is PvP If you can stay as the highest buyer and lowest seller, you will become the only person in your area that is buying or selling that particular item (to what extent you will dominate your area depends on how far you are willing to travel to pick up your items and how many stations you are willing to put up sell orders in - on low ticket items people can be very lazy about getting good deals). If you dominate, don t expect the other traders to take this lying down. They ll fight you the only way they can - price increases on buy orders and price drops on sell orders. You have two basic strategies for dealing with this. 1) Modify your orders to respond. 2) Get out of the market. I strongly suggest option 1 - it s more fun. If someone is buying for more than you or selling for less, this is a signal from the market that your prices are wrong. What you want to do is readjust your prices until the other trader decides that it s not worth it and moves on to some other item. Sometimes you will experience competition from only one direction, this is a signal from the market that you need to move your prices up or down. This is why I suggested leaving a big gap between the your prices and the ones you are beating. It gives you room to adjust up or down as needed. Other times you will get competition from both directions. This probably means that you were trying to earn too big a profit and some other hungry trader spotted a chance to beat you. Narrow your profit margin. Posted - 2007.03.07 05:19:00 - 9 The most annoying competition comes from people who beat your price by 0.01 ISK. They re hardly competing at all In my experience the best way to deal with them is to respond by changing your price by a big number. Say you are buying Warp Core Stabilisers for 3,800 ISK and someone starts buying for 3,800.01. It s tempting to just go to 3,800.02, but then they will go to 3,800.03 and it ll go back and forth until someone gets bored (probably you). Meanwhile, you are wasting brokerage fees on every change. On the other hand, if you respond to 3,800.01 with 3,900 this sends a signal, which is that you re serious about staying in this market. My experience has been that after responding to .01 ISK increases with large numbers twice, those .01 ISK increases tend to go away. Expanding Your Empire Selling small ticket items can be very profitable and educational, but eventually you will reach a saturation point where your orders aren t getting filled fast enough. The optimal size of a buy or sell order is for an amount of items that will get filled 1 second before the next time you sit down at the station to check on your active orders. If you put up 10 Warp Scramblers for sale and the tenth is sold just as you dock, that s perfect. If you put up 10 and they sell out a day before you check on them, that s a day that someone else has been selling Warp Scramblers instead of you. If you put up 10 and come back to find 5, then that s 5 Warp Scrambler s worth of ISK that could have been invested in something else. You ll never reach this perfect balance of buying and selling, but you will find yourself at times either selling items faster than you can buy them or buying them faster than you can sell. If things are selling to fast, consider raising your buy price to encourage more people to sell to you (the higher your buy price and the tighter your margins, the less people will be tempted to put up their own sell order for the item instead of selling through you). If things are selling too slow consider lowering your sell prices to make your items more attractive. If your buy AND sell orders are moving slowly, then you probably have too much ISK invested in that one item and it s time to look at diversifying into more markets. Go through your hangar of loot for more leads or try looking at the variations tab for items that you are already selling. Getting Organized Soon you will find yourself with a variety of different items for sale, with buy and sell orders ending at all different times and stuff spread out across a variety of stations. The first thing you should do when you stop being able to remember all of the items that you re buying and selling it start taking notes using the in game note pad. I suggest noting down the name of the item and your buy and sell price. As you adjust your prices, note the changes in there (leaving a history of price shifts). For example here are my notes for Warp Core Stabilizers: Warp Core Stabilizer 2200 3200 now 2200 4900 now 2500 3900 now 2600 3900 now 2700 3900 You can also leave yourself other notes: items to look into, prices in different regions if you travel, notes about planned prices. It s very useful to be able to log in, find a hangar full of Rail Guns you don t remember buying and to check your notes and see what you were planning to do with them. Posted - 2007.03.07 05:20:00 - 10 You should also consider using cargo containers. You can buy them on the market and you will sometimes get them as rewards for missions as well. Assembled containers can be named and I like to use them to separate out items I intend to keep from items for sale as well as separating out high, med and low slot items and ammo for when I m fitting ships. I leave the main hangar for stuff I m buying and selling (that s where it ends up by default) and use the containers to organize everything else. I trained up to Industrial I but honestly have had very little use for a big hauler. I find that for the most part when you are dealing in modules and ammo that you don t need that much cargo hold. A decent frigate with a big cargo hold, some cargo expanders and an afterburner will be what you use most of the time to collect things from neighbouring stations and systems. When you are deciding where to locate your main hangar, I suggest two things. First, find the most populous system in your region (or consider moving to a region with a very populous system) then in that system, pay attention to where the buy and sell orders come from. A lot of them will come from the same station. I highly suggest relocating to that single station. If most of the buy and sell orders are located there, then most of your business will happen there. I find that I will often put up a buy order for 50 items with a 2 jump range and that 45 of those items will get sold to me from within a single station with the other 5 spread out all over the place. And that s my advice so far: - Run combat missions and use the loot you find to narrow down your search. - Look for huge gaps between buy and sell orders and plug them. - Respond to 0.01 ISK price wars aggressively. - Diversify your buy and sell orders. - Take notes. - Use cargo containers. - Make your home in the most popular station in the most active system. I m sure there s lots more to learn (I haven t talked about trader alts or all kinds of things). But so far, I m doing pretty well for myself. I can easily afford all kinds of frigates and fittings (I could probably afford a few cruisers if I wasn t reinvesting all my profits). When I first started playing a very nice player gave me 300,000 ISK for no good reason. I remember feeling like it was the most money, ever. Just over a month later, I find myself regularly not bothering to place a buy or sell order because it s only 300,000 ISK. Trading is a lot of fun and it s very easy to get in to. Give it a shot and share what you learn with everyone else Thanks for reading. Posted - 2007.03.07 06:01:00 - 11 Posted - 2007.03.07 11:27:00 - 14 Edited by: Jade Grimpkin on 07/03/2007 11:24:03 Originally by: Sun Win . - Take notes. Taking notes is so important. The amount of times i ve seen a great market in a drunken haze (mutally incompatible statements, i know) and forgotten about it is depressing. You can also make good money finding a smaller mission hub where a few lvl2s and lvl3s hang out. A nice steady stream of money to be made there. Good if you aren t a super hard core trader and don t have the time to constantly battle it out on the markets. Posted - 2007.03.07 13:34:00 - 15 Edited by: Ulrich Sternaxe on 07/03/2007 13:31:06 Originally by: Sun Win - Respond to 0.01 ISK price wars aggressively. Thank you for putting up this nice guide for newbie traders, I have one suggestion/comment though. Please don t tell newbie traders to get into price wars like that, aggressive price wars only have losers, no wonder it took you so long to get your first billion ISK, you probably have been giving away lots of profits just to win at trade PVP Of course opinions about this vary a lot from player to player, but no one can deny that even if you win an agressive price war that it s at a cost. Competition is always bad, that s why companies always have secret price agreements in the real world (having some price agreements out in the open is often forbidden by law). There are no laws in Eve, so unspoken price agreements are very possible, that s what a 0.01 ISK undercut is, it s saying, look, I won t kill your profits, as long as you give me a few of your sales, then you can undercut me again with 0.01 ISK. Well, maybe it s not what most 0.01 undercutters are saying conciously, but the endresult will be exactly that (you WILL eventually be online at other times then your competitor, so you will be able to undercut him without response). Sharing a market is better then competing in a market, you can not drive a competitor out of a good profitable market, you can only make the market unprofitable (not worthwhile) to drive away your competitor, but then there s no reason to stay in the market yourself anymore and if you make your market profitable again new competitors (or the same one) will return again, so that won t do you any good. Well, this is at least my opinion and how it works in the real world (I m an importer and I do business with many large companies as well as small ones). I m not sure if I m right but at least I made my first billion ISK within 2 months, I don t know if that counts for anything and it s not meant as boasting. The wannabe traders reading this can decide which tactic they think is best. Posted - 2007.03.07 15:50:00 - 16 Originally by: Ulrich Sternaxe Please don t tell newbie traders to get into price wars like that, aggressive price wars only have losers, no wonder it took you so long to get your first billion ISK, you probably have been giving away lots of profits just to win at trade PVP Of course opinions about this vary a lot from player to player, but no one can deny that even if you win an agressive price war that it s at a cost. You are right to bring this up as it s important that newer players realize that there are two different schools of thought on dealing with 0.01ISK increases. I personally stand by the aggressive strategy for a few reasons. 1) is that I am by no means a hard core trader, so I m not interested in camping the market. One of the reasons that I love trade is that I can do it for as few as 15 mins and then go off and do something else and ISK rolls in. So for me I d rather for the 0.01 ISK competitor to look hard at my (comparatively) small quantity and (comparatively) high buy price and decide you know what, I ll let those 5 remaining orders fire and then I ll be on top. 2) I believe in the power of the freemarket economy and the invisible hand and I think that there is an inevitable equilibrium point to be reached, so why not accelerate the conversation until we reach it 3) It may not force current competitors out but it discourages further competitors from jumping in. This is invaluable. It s one thing to have to compete with one or two other traders on a module. It s a whole other thing to have up to 15 other people checking at random points over the day and adjusting up by 0.01ISK. You ll never come out on top 4)I m kind of egotistical and it can be very satisfying to crash a market All that being said, I know that the aggressive vs 0.01SK debate is far from resolved and there are plenty of successful traders who fall on either side. So it s really up to the individual on what they think will work for them. Posted - 2007.03.07 17:18:00 - 17 Originally by: Ulrich Sternaxe Edited by: Ulrich Sternaxe on 07/03/2007 13:31:06 Originally by: Sun Win - Respond to 0.01 ISK price wars aggressively. Please don t tell newbie traders to get into price wars like that, aggressive price wars only have losers, no wonder it took you so long to get your first billion ISK, you probably have been giving away lots of profits just to win at trade PVP Of course opinions about this vary a lot from player to player, but no one can deny that even if you win an agressive price war that it s at a cost. Competition is always bad, that s why companies always have secret price agreements in the real world (having some price agreements out in the open is often forbidden by law). There are no laws in Eve, so unspoken price agreements are very possible, that s what a 0.01 ISK undercut is, it s saying, look, I won t kill your profits, as long as you give me a few of your sales, then you can undercut me again with 0.01 ISK. Well, maybe it s not what most 0.01 undercutters are saying conciously, but the endresult will be exactly that (you WILL eventually be online at other times then your competitor, so you will be able to undercut him without response). Sharing a market is better then competing in a market, you can not drive a competitor out of a good profitable market, you can only make the market unprofitable (not worthwhile) to drive away your competitor, but then there s no reason to stay in the market yourself anymore and if you make your market profitable again new competitors (or the same one) will return again, so that won t do you any good. Well, this is at least my opinion and how it works in the real world (I m an importer and I do business with many large companies as well as small ones). I m not sure if I m right but at least I made my first billion ISK within 2 months, I don t know if that counts for anything and it s not meant as boasting. The wannabe traders reading this can decide which tactic they think is best. I completely disagree with you Ulrich. You obviously do not trade in the same way as Sun. He is not a hardcore trader, he puts up a lot of orders and lets them get filled. He doesn t check them every second of the day. thus he cannot compete with under cutters. His only solution is to stop the under cutters by lowering/raising prices by a hefty amount. This is not a mistake, this is the correct practice for such a trader. I will do the same thing myself quite often, it tends to work out better than .01 raises from my experience. You claim that sharing a market is better than competing for a market. I would say that removing your competition is better than sharing. If you cannot update your prices even close to as often as your competition then you ve already lost. unless you change the rules, that is where those large price hikes come in. If your competition realizes you re willing to do whatever it takes to drive them out of the market, even if that means destroying massive amounts of profit each time they out-price you then they will disappear at least for a while. Then you have the market to yourself again. or minus a few competitors if it s a busy market. Aggressively handling price wars is the only practice for someone who doesn t sit at the computer 23/7. I believe I ve read that you have a bit of extra time on your hands Ulrich, thus you do not see things from the perspective of a 15/20 min per day trader. If you restricted yourself to such a time limit you may understand Posted - 2007.03.07 18:18:00 - 18 Wow That s comprehensive for beginning traders. Bom trabalho. Posted - 2007.03.07 20:57:00 - 19 Well lets see, a few things: 1) What is trading in EvE Trading is selling your market slots for a profit. For example lets say you re hauling in to Jita from say Aradia with items for sale. Without trade 1 you can place up to 5 five standing sell orders and no standing buy orders. Now lets say you have six items for sale, what are you going to do Sell one to a reseller. The reseller will then turn around and sell the item to a third person. Don t want to mess with selling in Jita, again a reseller will pay you for the item and then sell it along. How much sense does it make to fill a sell order on the market. Well it depends. Lets take for Example Type SS Cargo Expanders in Jita. Last time I checked there were standing buy orders of 12m and standing sell orders for 14m a 15 profit margin. Now lets look at Cargo Expander I, buy orders for 300isk sells for 8400isk or 2800 profit margin. Why would anybody want to get into Type SS when they could buy and sell Cargo Expander I Market volume. You can t sell enough Cargo Expander I s in one day to equal the profit you could make in the same time selling Type SS. Now there s one more thing, once you are buying and selling Type SS having more trade slots buying and selling Type SS is unlikely to increase your profits (unless you re trying some kind of market manipulation). So why not get into Cargo Expander I s What this means, the more trade slots you have the more money you have the POTENTIAL to make (margin trading comes in handy hear). Posted - 2007.03.07 20:58:00 - 20 Edited by: Jas Dor on 07/03/2007 21:45:11 2) who are the other actors in the market Besides buyers and sellers other market actors come in two types: a) Producers, some but not all items can be player made (called crafting in most MMO s). In EvE this comes in two flavors, Tech 1 and Tech 2. Tech 2 is a world unto itself. Until invention becomes usuable it s not worht talking about. Most player produced Tech 1 items are second to the bottom when it comes to items of that type (normally there will be a Basic version that provides less ability at a greatly reduced cost in Grid/CPU/Other ship system, usage). The basic, out of the box, BPO has a material wastage factor of 10 , research can cause this to drop. Most T1 produced items sell, in a hub, for within 10 of the price of their minerals at Material Efficiency Skill 5 (i. e. all or almost all profit is being made off the research on the BPO). Again this is a volume market. Some items don t sell for much but may have a daily turn over in the hundreds or thousands. Market volume also influences price. A producer up to a point, can create his or her own items to meet demand. Where there is high turn over prices are lower and the difference is made up on volume. Where there is low turn over prices are higher. This comes with a caveat. Some regions are just dead. Check the price history. If there are twenty items on the market and price history is showing one sale a week go somewhere else. There is also a subset of producers, compressors. A compressor buys minerals in a distant region, manufactures into something that takes less space, then hauls the items to market to sell. Could the compressor reprocess his goods and sell the minerals for a profit Well the compressor dosn t have standing and may not have good refining skill. Why reprocess back when the goods are selling at Hub minerals price a percentage at the local market. Posted - 2007.03.07 20:58:00 - 21 Edited by: Jas Dor on 07/03/2007 21:52:33 B) Reprocessors: minerals are one of the best fungable commodities in EvE. Remember that Cargo Expander I being sold for 300isk. If that was the offer wouldn t you be tempted to reprocess it A reprocessor is a player with good refining skills and standings. Simply enough they buy goods off the market, reprocess them, then sell the minerals. More than anybody else a reprocessor needs LOTS of market slots margin trading skill. A reprocessor will put out low buy orders on a number of goods to convert into minerals. Reprocessors keep sell orders from slipping under the minerals price of the goods, instantly buying an item takes no trade slot and said item can very quickly be converted into easly liquidatable minerals. Even more than producers, a good spreadsheat is a requirement for reprocessors (except maybe the guy buying the cargo expander I s for 300isk, he s going to make money. if anybodies dumb enough to sell to him). Posted - 2007.03.07 22:58:00 - 22 Posted - 2007.03.08 08:18:00 - 24 You start getting into mulplicative factors the more fluidity you have your disposal. It is pretty much the same as in the real world - with a million dollars you have much better earning potential on a percentage basis than say 1000 dollars. Just like every profession in Eve, you can improve vastly using skills. Most players won t understand some of these concepts as nothing is directly price impact. Best skill by far is margin trading, which if timed with sell orders can result in a very large mulplicative factor. Posted - 2007.03.08 12:51:00 - 25 What a timely and apropos post. Thank you Sun Win. I ve got approximately 3 months and 4M skill points into Eve. From the very beginning it s been my intention to become a serious part-time Trader. Of course, there are a number of skills and skill sets that one must make a priority before embarking upon a Trader course. Yet, almost from the beginning my loot was piling up fast. This along with my decision to mine as little as possible, led me to dabble into trading. Like most, I first just pressed the sell button and took whatever price was offered, after all it was free money, or so I thought. Then, becoming a little frustrated not making as much money as I had hoped I took a closer look at the market window and noticed the sell orders selling for quite a bit more than the buy orders. Of course, for a newb, it s all a bit confusing, but one thing was certain, I needed to go to the station with the good (low) sell price and undercut that price so my loot would sell. I did this and for a short time had success selling my loot. Yet, again I still wasn t making as much money as I had hoped---but I was selling. As I stated, trading was just a part-time activity, as I focused upon missions, though I just loved the thrill when money would just appear in my wallet from a sell of my loot---free money Green became my favorite color. As I said, I was selling though not making as much as I would have liked. This caused me to stop the under-cutting game and start attempting to price my loot in order to maximize the profit of each sale. This didn t work out too well, rather than maximizing profits, my loot stopped selling. My sell orders just sat there---expiring. Soon, whatever skill I naively came upon at under-cutting, I lost. I just couldn t price anything to sell. So I got out of the game. Figuring there was much I needed to learn and planned to come back to it at a later date. Meanwhile my loot just kept, and keeps, piling up So, now here I am again, but now things are looking a bit different. What s happened Well, for starters----I VE GOT TO GET RID OF THIS LOOT I m drowning in loot. Every now and then I d come upon some trading thread, and I d skim it and make mental notes. Then one day a couple of weeks or so ago, I stumbled upon a secret. Shhhh There is a certain ammo shall we say, that was rather expensive in the Space where I live. Also, and most importantly, there is a certain module that is essential to my ship setup, which is VERY expensive (for a relative newb) in my Space, as well as not being readily available. So, frustrated, one day I set off to find a ready supply of cheaper ammo and a better price on that module. Wellll, what I found was remarkable, both the ammo and the module I discovered at a fraction of the going price in my Space. So, I did what any self-respecting budding Trader would do-----first I salivated---then I bought it ALL All the Ammo and all the available modules, the ammo isn t necessarily expensive, but the markup is well over 10 times the cost. The cost for the modules, even for a relative newb isn t very expensive, but the markup was astronomical. I put the ammo on the market and a couple of the modules too---they all sold, and I didn t undercut, rather I pushed the market price significantly higher. For those that use them, they are very necessary modules. After having sold out, my fear then was not being able to find more at similar costs to markup and sell. Well, I did, and today, after reading Sun Win s guide put in my first Buy order. We ll see how that works out. Volume in the modules isn t high, but the markup is, so I m way in the black on the modules. The ammo though, is just sitting there. The previous sales went well, so this time I pushed the price up, maybe a bit too much, we ll see. In any event, this budding trader has an issue, Pricing. I tend to lean toward maximizing price. For example, take the module, let s say I can buy the module for a 1,000 and sell it for 300,000. That is, buyers are there at 300,000. This is the price I choose to sell at, and I ve sold all the previous inventory. Now with this new inventory, I planned to sell at the same price, 300,000, but the problem is that there are 2 other sellers with orders, for example, at 2 x 200,000, and another at 100,000. These people are ridiculously under-cutting the market and for no good reason---IMVHO What should I do I ll tell you what I did do, and would like opinions, I bought the 100,000 order, as well as one of the 200,000 orders. The other 200,000 order was set to soon expire so I left it. Now, I m still learning the market for this module, volume isn t high, but a few to several should sell every 3 days or so. Posted - 2007.03.08 12:54:00 - 26 I want to keep the sell price high, 300,000 or more, and if people would stop under-cutting there wouldn t be any problem. Everyone could sell and sell at the maximized price. So, now I ve made a rule, for example, I will purchase and re-market any sell order that is 200,000 or less for this module----in order to maintain a maximized selling price (or try to). I still make a decent profit and maybe the other sellers will get the message-----plus time is saved as I don t have to pick up the item as the supply is several jumps away. The problem is what if more sellers appear under-cutting me again, I can t keep buying-them-out can I Also, I m not sure about the length of time to keep the sell order up. So far, I ve been setting for 2 weeks, but as I ve stated the modules sell in a few days or so. The question is what time length to set in regard to my competition What messages are sent when setting for a week, 2 weeks, a month, etc. I m still several weeks away from focusing upon Trading skills, but I do have Trade and Retail both at lvl 2. I think I should purchase Marketing and get that to lvl 4. I believe Day Trading is a bit too expensive at the moment. So that s on the back burner. Agradeço antecipadamente. Excellent guide, just what the doctor ordered. Posted - 2007.03.08 13:52:00 - 27 Originally by: ToranagaSama So, now I ve made a rule, for example, I will purchase and re-market any sell order that is 200,000 or less for this module The problem that I can see with that is that if these other traders are doing something similar to you, and picking up the modules for somewhere around 30k, then they re making a very good profit from you buying them out. If I was them, I d be heading back to pick up the cheap modules and letting you buy me out for as long as you re prepared to do that. 600 markup with more or less guaranteed sales and near-infinite demand. that s an amazing trade run If they ve priced their modules at 200k, then they re obviously happy to get that amount of profit off them. Now whether they sell directly to the end-buyers, or they sell them to you, they ve made their 200k ISK and it s a job well done. In fact, if they don t look closely at their transactions tab they may not even realise that you re buying them out all the time, they ll just notice a large volumne of sales. Now this isn t necessarily bad, but I think it s fair to assume that these undercutters will come back time and time again with however many goods they can lay their hands on. If you re on more or less constantly you could keep an eagle eye on the market so that you snap up all the offers and every end-buyer gets their 300k module from you. But you ve also got to bear in mind that you re selling modules you sourced for 200k instead of 30k. If there aren t that many competitors in the market for that module, and you see the same people undercutting every time (you can check so long as you keep buying them out) it might be worth getting in touch with them and seeing if you can come to some kind of agreement. Perhaps they have a valid reason for selling at that level, but if you let them know that the modules sell very nicely at 300k perhaps they ll agree to keep the market intact. Posted - 2007.03.08 14:42:00 - 28 Hello, thanks for the response. Quote: But you ve also got to bear in mind that you re selling modules you sourced for 200k instead of 30k. I checked the sellers to see if, indeed, I was being taken advantage of. Seven trades, 10 modules, and none of the trades show a duplicate client. I ve got a feeling that they were selling loot . Only 3 of the trades consisted of more than 1 module, 2x2 and 1x3. If they were sourcing, you d think they would have been back by now. Also, though I got a small inventory and (so far) a good supply, I m placing them on the market just 1-3 at a time. Trying to stay incognito. Would it make any sense to place say 10 (or more) I don t think so, as I d just be undercut. Anyway, thank you for the suggestions to contact the other sellers----so far its not appropriate, but something to keep in my for the future. ) Now, I need to find another spot or two, where I can sell at 1000 markup. If I can then it ll be time to find a manufacturing partner Note: the prices are not the true prices, but numbers I use as examplars. 30k buy and 300k sell are close in relation though. Posted - 2007.03.08 17:33:00 - 29 Edited by: Lil Mule on 08/03/2007 17:32:57 Edited by: Lil Mule on 08/03/2007 17:32:34 I d like to note some very bad advice in this article: 1)The most annoying competition comes from people who beat your price by 0.01 ISK. They re hardly competing at all In my experience the best way to deal with them is to respond by changing your price by a big number. Say you are buying Warp Core Stabilisers for 3,800 ISK and someone starts buying for 3,800.01. It s tempting to just go to 3,800.02, but then they will go to 3,800.03 and it ll go back and forth until someone gets bored (probably you). Meanwhile, you are wasting brokerage fees on every change. On the other hand, if you respond to 3,800.01 with 3,900 this sends a signal, which is that you re serious about staying in this market. My experience has been that after responding to .01 ISK increases with large numbers twice, those .01 ISK increases tend to go away. Let me state this very clearly. You are not sending a signal, whether you are a hard core trader or not. The only thing you are doing is letting your emotions get the best of you, and limiting both your profit, and all of the otheres around you. In the time that I have been trading - I have NEVER been intimidated by large price jumps, as long as I anticipate that the market will not be completely saturated very shortly, and that I may continue making a profit. This brings me to my second point for the new traders. For Manufactured items - be very very wary of this strategy (large jumps in buy order bids). Often times new traders dont understand that while a profit margin may be 100-200 on a given item AT THIS MOMENT, it will shift very very fast. In essence, by performing large jumps in the buy orders as this author is suggesting, you are bringing yourself potentially closer and closer to disaster. For example - A item may sell for 200 000 isk right at this moment, and you can buy it for 100 000 isk - nice profit. A trader starts to increase their buy order by large amounts - lets say they post a buy order for 150 000, in order to heal the market or to be aggressive, whichever is the case. Along comes Production Guru X and he first fills all of the buy orders that he feels meet his profit margin - and the market healer gets his first at 150 000/unit. This may look good on the surface, until you notice that the amount of goods sold actually filled all of the buy bids down to 90 000 a unit. The Production Guru X then lists the remainder of his item at 120 000/unit to first swamp those people buying at 150 000/unit and also because he sells volume and wants to get rid of them fast. You ve just lost a considerable amount of money - depending on the size of your buy order. This does happen - so be very wary of performing large jumps in prices. Furthermore - when you do tend to perform aggressive buy orders, often times the gap between the buy price and sell price can narrow to the point that its just too dangerous to continue trading on that item. One dip in the server population on a given day can put your purchase order under water. This often times takes a long time for the market to correct, especially if it is not a manufactured item. Therefore - do not take this authors advice on the points mentioned above. Develop your own trading style - but more importantly, dont let your emotions get the best of you while trading. Use your logic - it will return more profits in the long run. Posted - 2007.03.08 17:41:00 - 30 Originally by: ToranagaSama I want to keep the sell price high, 300,000 or more, and if people would stop under-cutting there wouldn t be any problem. Everyone could sell and sell at the maximized price. So, now I ve made a rule, for example, I will purchase and re-market any sell order that is 200,000 or less for this module----in order to maintain a maximized selling price (or try to). I still make a decent profit and maybe the other sellers will get the message-----plus time is saved as I don t have to pick up the item as the supply is several jumps away. The problem is what if more sellers appear under-cutting me again, I can t keep buying-them-out can I Also, I m not sure about the length of time to keep the sell order up. So far, I ve been setting for 2 weeks, but as I ve stated the modules sell in a few days or so. The question is what time length to set in regard to my competition What messages are sent when setting for a week, 2 weeks, a month, etc. I m still several weeks away from focusing upon Trading skills, but I do have Trade and Retail both at lvl 2. I think I should purchase Marketing and get that to lvl 4. I believe Day Trading is a bit too expensive at the moment. So that s on the back burner. Agradeço antecipadamente. Excellent guide, just what the doctor ordered. Whether or not you can continue to buy out under cutters depends on what you re selling, and the quantities they have available. A manufactured item could get you in trouble, because of the competition s ability to keep supplying the item at their chosen price. Most likely your small quantity and short order time gives you the appearance of a loot seller. That can be a great advantage when your working with a manufactured item. This can get you ignored by manufacturers and full time traders. In the case of loot only items it s not as significant. In either case you re going to give the appearance of a supply scarcity. Industrie Handel Feedback, Tipps und Fragen 2014-03-14 11:26 von CCP Shadowcat Ein paar Tage nach jedem Blogeintrag m ge aus dem Forum mit euch teilen. Diese Woche ging es um Industrie und Handel und wie immer hatten erfahrene EVE-Spieler das eine oder andere zu sagen. Zum einen war da mein Fehler mit den Blaupausen und Blaupausenkopien. Es war mir schleierhaft, warum diese Unterscheidung r entschieden hat: Darkblad war beispielsweise so nett und hat eine kleine Tabelle f bersicht der Unterschiede erstellt: Rionan Nafee erkl ber hinaus: nnen durch Forschung verbessert werden. Die Werte von bestehenden Blaupausenkopien k Als das gekl ) Pilot Gilbaron (dessen Name schon vielversprechend klingt), fasst seine Ratschl r die Industrie zusammen: berall gewaltig Verlust. 2. Die Mineralien sind nicht kostenlos, auch wenn du sie selbst abgebaut hast. Du solltest alle deine Berechnungen so anstellen als w Weiterhin empfiehlt er, hergestellte Gegenst tigt werden: rkten). Da sind die Preise mies und die Konkurrenz zu hoch. Verkauf sie da wo die Missionsagenten zu finden sind. Mach die Karte auf und such dir Systeme wo viele NPCs sterben. Da verkauft sich Munition super. Wenn es in einen market hub gehen soll dann w Auch Industrie-Veteran CCP Shin y verfolgt bei ihren Unternehmungen den gleichen Ansatz: Meine Strategie in der Produktion war immer, die lokalen Gegebenheiten auszunutzen. Erfolgreichstes Beispiel w stel wen kennt der sich mit seinem Main auf Piraterie spezialisiert hat Pirate Andere Beispiele: In 0-sec kann man gut billige Sachen wie Hauler zum Wucherpreis loswerden, oder in Missionhubs auch mal Lenkwaffen und dergleichen. Mit-Industrie-Neuling Tiberius Zol empfiehlt zudem, Etwas weiter ins Detail in Bezug darauf, was man denn genau herstellen soll, geht Ka Narlist : Ich hab zum Beispiel vor Jahren in einem System mit mehreren Level 4 Agenten Cruise Missiles und Cap Booster 800 Charges hergestellt indem ich dem ich den billigen Loot aus den Missionen aufbereitet und die daraus gewonnenen Resourcen zur Produktion verwendet habe. Die Cruise Missiles und Cap Charges hab ich selber gebraucht und den r verlangen. Reich bin ich damit allerdings nicht geworden. Zusammengefasst sind die Eckpfeiler f r erfolgreiche Industrie also folgende: tigen Skills trainieren: Industry, Mass Production, Production Efficiency, Accounting, Broker Relations, Margin Trading, Marketing, Day Trading hren spart umen. Falls ihr selbst noch ein paar gute Tipps und Ratschl nnt ihr sie wie immer jederzeit im offiziellen Forum stellen.
No comments:
Post a Comment